◈ PRISMRUSHRHYTHM PLATFORMER
FOUR FORMS. ONE FLOW.

Find your
frequency.

Chase the beat. Break the pattern.
A precision platformer where every leap is a little louder.

SPACE / TAP TO PLAYHEADPHONES RECOMMENDED
THE ORIGINAL SESSIONS

Choose your next rush04

Small steps. Big breakthroughs.
⌘

Your rhythm. Your rules.

Turn an idea into a playable level in the Level Studio.

Your creations

Saved on this browser
PRISM RUSH © ORIGINAL SOUND & DESIGNNO DOWNLOADS. JUST FLOW.
FRESH PATTERNS · REAL PHYSICS

Daily / AI Levels

100 new courses per successful batch. AI-designed motifs, procedurally assembled and replay-verified.

Impossible means extreme precision, not an impossible route. Ratings are design estimates, not human playtest scores. Every course has a collision-free input trace; practice keeps normal records separate. Batch dates use Europe/Warsaw.

Open this tab to load available batches.

PERSONAL BESTS

Your track record.

Every attempt is progress. Records live in this browser.

Course records

Course Attempts Best progress Clears Best time Practice attempts

Local leaderboard Normal clears only · fastest first

LEVEL STUDIO

Make some waves.

0 mFINISH →
TIP Click to place · click an occupied cell to replace · right-click to erase · scroll to explore0 objects

The first 320 units and the final 200 units stay clear. Custom courses are yours to balance — playtest before sharing your browser.

FIRST LIGHTEASY / 120 BPM
ATTEMPT01
CUBE0%
TAP / SPACE TO JUMP
SPACEJump to the rhythm
No checkpoint
P pause · R retry · M mute
ONE INPUT. FOUR POSSIBILITIES.

Get into the flow.

You move forward automatically. Avoid spikes and platform edges. Reach the finish.

◇ Cube

Tap to jump. Hold to jump again on landing.

➤ Ship

Hold to rise. Release to descend. Small adjustments work best.

◉ Ball

Tap to flip gravity only on the floor, ceiling, or a platform. Midair taps do nothing.

◒ UFO

Tap for an airborne hop. Tap again whenever you need a lift.

∿ Wave

Hold to climb at 45°, release to dive at 45°. No gravity, no in-between: the wave is always on a diagonal.

Portals change your form. Space, ↑, W, click or touch all work. P / Escape pauses, R retries, M mutes. In practice, C saves a checkpoint and X clears it.

Practice has separate attempts and never counts toward normal records. Music starts with your first play gesture. Saves stay in this browser.